6/21/2023 0 Comments Goattracker windows midi![]() So it was changed from an uneventful background music for the gameplay into a song with more melodic content.Ĭrosswired - the first proposal for the in-game music. Old Model - has been created just about before it became clear that I won’t be making music for the game. For the album version I added the second verse with the arpeggio starting from the bridge and then running as a counterpoint to the main melody. Has been altered a bit for the album release.Ĭonveyor Belt - was planned to be a short loop on the level stats screen, when you beat or lose a level. David and I considered it to be difficult to follow and not really match the game stylistically, so we didn’t plan to include it into the game. Rusty Gears - the first fully finished track that has been composed to test out and show up the sound system capabilities. It has got a bridge and the second verse in the finished version. It was one of the first sketches, developed up to the second verse. ![]() Highbrow aside, something is making beeps to some to love, and some to hate.Ī few words about the creative process behind each of the songs, and how the entangled creative mess straightens up into the well ordered structure of the final release.įaulty Robots - has been envisioned as the title screen song, the melody there is based on chanting the title. The core album concept is a deconstruction, an alternative perspective on the game’s contents, the hardship of the robots from the game story, as well as the development difficulties of the project itself. This resulted in a total play time of 13 minutes. In fact, their length had been severely limited by the technical constraints described below. This time I decided that good things should come in a small package, thus I limited the ear torture session with just eight short songs. ![]() The following article tells the story full of epic wins over numerous difficulties on the thorny path to this weird music release. You can hear and see the whole thing in the action in the video below. So I got the idea to develop my music sketches into full songs, and release it as an alternative OST, and having David’s approval it has been done and released in the Winter 2021 as Faulty Robots, a small music album for PET that is available as a digital audio release and a runnable program for the actual PET computer. It would be a pity to file it into the archive, PET projects aren’t a frequent thing these days, so another chance to use the stuff wouldn’t come any time soon. However, I was left with the full working code of the sound system for PET, and a number of music sketches. Unfortunately, this time the project didn’t went well on my side, and lots of issues of all kinds eventually turned it into a small scale development hell (you can learn more from a series of posts at my Patreon blog) The end result was that my code and sound effects were only used in the VIC-20 port, and music for other versions has been created by other people. Besides the sound code I also had hopes to participate as a music composer this time. As I previously worked with David on his previous big release, Planet X3 game for MS-DOS, and this was a perfect opportunity to satisfy my interest towards the pre-graphics era PCs as well as apply my vast experience both in the minimalistic computer music and 6502 assembly programming, I offered my services that had been accepted. Such an opportunity arose in Autumn 2020, as David Murray of The 8-bit Guy Youtube channel fame announced his new game to be in development, the Attack of The PETSCII Robots for Commodore PET and some other Commodore 8-bitters. This, however, wouldn’t mean I couldn’t apply the experience and skills gained to make more utilitarian stuff, like an actual retro game OST or an old school demoscene project. After completion of the System Beeps, I wasn’t planning to make another stand alone album release with the pseudo polyphonic music, as I felt the topic had been explored enough.
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