6/18/2023 0 Comments Health calculator oblivion![]() An example of a 5/5/5 increase (as mentioned in Efficient Leveling) for this character could be: Example 2 AttributeĪthletics (5), Acrobatics (3), Light Armor (2) Example 1 AttributeĪlchemy (10), Conjuration (1), Mysticism (1)įor those concerned with over-leveling or skill management this is not a "perfect" level-up. The attributes offered to them would be as listed to the right in the examples below. When they acquired the 10th increase in a major skill, they qualified for a level-up. Since their previous level-up they have increased some skills (see below, increase in parenthesis after each skill). Attribute bonuses not used at one level (or surplus points past 10 in the skills governed by an attribute) do not roll over to the next level.įor example, say a character has the following major skills (seven in total, listed by attribute): It is never possible to gain more than a +5 attribute bonus when leveling up. 10 or more skill points grants a +5 bonus. ![]() ![]() The amount you can raise an attribute by depends on how many skill points you have gained in skills governed by this attribute (major and minor) before gaining the 10th increase in a major skill. When you level up you get to raise the values of three attributes. You can purchase training up to five times per level.Also, many ingredients are effectively only available at higher levels, because they are obtained from higher-level creatures. Better quality alchemy equipment is only available at higher levels.The enchanted items you can make yourself are more powerful: the availability of Grand Soul Gems is level-dependent, and the power of Sigil Stones is level-dependent.The strength of randomly-found enchanted items is level-dependent (e.g., weapons and armor).Many quest rewards are more powerful at higher levels.The quality of weapons and armor is level-dependent (in stores, in chests, and taken from enemies).The amount of gold you find is level-dependent.The equipment you can obtain is dependent upon your level:.All Daedric Quests have a level requirement.Fatigue is dependent upon a combination of your Strength, Endurance, Agility and Willpower.Increased maximum encumbrance requires increased Strength.Magicka regeneration depends upon Willpower and maximum Magicka.Maximum Magicka requires increased Intelligence.Maximum weapon damage requires increasing either Strength (melee) or Agility (bows), as well as increasing the appropriate skill. ![]() Many improvements are only possible by increasing your attributes:
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